
BR05 — Asset Development Blender 5.0 · Hard Surface · PBR · Cycles
Fan-made 3D asset development inspired by a luxury timepiece design. The full pipeline covers hard surface modeling, UV unwrapping, PBR material authoring, and real-time optimization for both animation and rendering. A personal R&D project focused on pushing precision modeling and shading workflows on a complex, detail-rich mechanical object.
As part of the process, I first developed an existing lamp asset to establish a pipeline for rigging and material authoring, refining workflows before applying them to the watch.
