Julien A. Guyonnaud
I am a 3D Technical Artist and Visual Content Producer based in Switzerland, specializing in high-fidelity visualization and real-time pipelines. I bring a wide range of 3D and technical skills to every project, from product design and architectural visualization to motion graphics and real-time production. My approach goes from initial concept to final delivery, with a constant focus on precision and attention to details.
Skills
- Maya / Blender – End-to-end 3D workflows: modeling, rendering, and custom plug-in development (Python)
- ZBrush & Substance designer/painter – High-detail sculpting, clean retopology, and advanced texturing techniques.
- AI Tools – Concept enhancement using ComfyUI, Topaz, Meshy and other creative AI solutions.
- Realityscan & KIRI – 3D scanning and optimization for real-time and cinematic use, including drone-based photogrammetry
- Unreal Engine – Real-time scene building, lighting, and asset integration for interactive and cinematic experiences
Note: I am currently available for work, based near St. Gallen, Switzerland, and open to both remote and on-site projects. Feel free to contact me for further information.
+41 78 600 92 58