/  About me

Julien A. Guyonnaud

I am a 3D artist who explores innovative ways to create immersive digital experiences. I offer a wide range of 3D and developer skills to bring any creative project to life, whether it’s architectural, motion graphics, or serious gaming. My focus is on making these experiences engaging and memorable, from the initial sketch to lighting & photorealistic renderings.

Skills
  • Maya & Blender – End-to-end 3D workflows: modeling, rendering, and custom plug-in development (Python)
  • ZBrush & Substance – High-detail sculpting, clean retopology, and advanced texturing techniques.
  • RealityCapture – 3D scanning and optimization for real-time and cinematic use, including drone-based photogrammetry
  • Unreal Engine – Real-time scene building, lighting, and asset integration for interactive and cinematic experiences
  • AI Tools – Concept enhancement using Midjourney, FluxPro, and other creative AI solutions.

Note: this portfolio is newly created and will be continuously updated over the coming days and weeks. I am currently available for work, based near St. Gallen, Switzerland, and open to both remote and on-site projects. Feel free to contact me for further information.

+41 79 192 46 99

jul.guyonnaud@gmail.com